TMC Strategic Communications

Siemens UK Education

Educational gaming environment.

An interactive gaming environment about carbon and climate change, relevant to the context of Siemens' climate action.

Siemens is one of very few companies worldwide to sign up for four ambitious sustainability initiatives at once, ensuring their climate-protection efforts are in harmony with the Paris Climate Agreement’s highest level of ambition.

Our brief was to create learning resources and an interactive game environment about carbon and climate change, relevant to the context of Siemens’ climate action and the United Nations Climate Change Conference 2021 (COP26). Content needed to align with Siemens’ innovations, technologies and commitments to help audiences understand positive impacts and provide support in learning and applying this knowledge.

This includes learning about climate change and the large-scale, long-term shift in Earth’s weather patterns and average temperatures. As well as understanding the impact that climate change is having around the world, how humans are causing it, and what the future might look like if we don’t take the necessary steps.

With the target audience for this initiative being secondary school aged children (12-16years), and classroom teachers, the resources needed to support the curriculum and include relevant worksheets and information alongside the interactive online game environment. By encouraging young people to recognise the need for innovation and technology, this project aims to share the impact that STEM is having on the future.

The Solution

The key messaging aims to encourage young people to: think and understand how they can make a difference, be proactive and get involved with taking action, feel that we’re in this together and realise small personal changes can make a big impact.

Our 3D team developed a gaming environment with a first person player viewpoint, creating a cutting-edge educational environment that is fully immersive. Users are introduced to the game via a video animation. This animation sets the scene, extending the sustainability narrative of the Siemens Infinity STARship Interactive TMC launched with Siemens earlier in the year.  The game’s design is more in keeping with the user experience that children get from gaming. Additionally, we have leveraged standard web browser technologies to bring this real first-person gaming experience across desktop and mobile platforms, with no need to download apps or additional plugins.

The Decarbonisation game provides an easy to access scientific information relating to the harsh reality of what the future could be like. The fictional Planet X appears to be similar to Earth, however it demonstrates four inhospitable regions which have all been adversely impacted by climate change. The game poses the user important questions surrounding the causes and impact of carbon emissions. These questions will vary depending on whether the user is in the Polar, Ocean, Forest, or Community and Industry region.

TMC Strategic Communications
TMC Strategic Communications
TMC Strategic Communications
TMC Strategic Communications
TMC Strategic Communications

The Impact on STEM Education

The resulting environment demonstrates the key concepts and messaging in a way that reinforces the stark outcomes, cause, and effects by encouraging young people to recognise the need for innovation and technology, and sharing the impact that STEM is having on the future.

As users explore this planet and the different regions within it, they gain insight and knowledge on what could happen if climate change is not managed.

Users have the opportunity to learn about the following  key themes as they explore the planet.

  • Understanding what climate change is.
  • Learning about the impact it is having around the world.
  • How humans have and are causing climate change.
  • What the future might look like if steps are not taken.
  • What is being done by who, and things we can do to stop climate change.
TMC Strategic Communications
TMC Strategic Communications
TMC Strategic Communications

“We are extremely proud to have been commissioned to create this game and to support Siemens’ proactive drive to equip students with the knowledge and skills to understand more about how the impact of climate change and help to protect our planet.”

TMC, Siemens

Further Learning Resources

The key aim of the gaming element is to act as a stimulus to learning. Alongside this, supporting content will be used to further explore themes such as carbon budgeting, socio-economic and geo-political implications of climate action.

Teacher notes offer a series of flexible and differentiated suggestions, relating to one or more Geography and STEM curriculum topics. From this, students will have the chance to work individually or in small groups to learn more about a given theme, and using the interactive learning game they can respond back with findings/output.

This content includes:

  • My Carbon Action Plan, helping students to learn about what steps they can take and create their own personal plan.
  • A Conference of Parties, understanding more about what COP26 is and who is attending to debate climate change and decarbonisation measures.
  • Energy Efficient Design, learning about how business and industry is making use of technology such as Artificial Intelligence.
TMC Strategic Communications
TMC Strategic Communications
TMC Strategic Communications

What are you interested in?